7 tips for new designers

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Are you a new designer entering the workforce or starting your own freelance business? 

Maybe you’re a new designer and you've already landed your first design job (Congrats!!).

If so, here are 7 tips I've learned through my own experiences over the years while in college, working in the professional world as a student, freelancer and landing my own design job as an in-house designer.

Make sure you grab your FREE Ai Key Command Cheatsheet too! 😉

Be confident

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Develop confidence, but not overconfidence.

“I don't know why I know so much, I just do.”

No joke. Those words ACTUALLY came out of a new employee's mouth… to their boss.  😦

They were uttered brightly to my mother (who was the head Conference Director in the education department for a credit union with branches in several states) ...and my Mom was training this girl to take her place after announcing her own retirement. 

😂 Please don't be that person, by accident or otherwise. 

If you aren't careful this one can be a double edged sword. While overconfidence is generally considered a bad quality, warranted confidence in your abilities & decision-making skills is always a good thing. Don’t be afraid to ask questions until you become confident in performing the job.

Overconfidence can cause employees to make decisions too quickly without considering all the possibilities beforehand, which leaves room for error. Don’t be that person.

Insecurity is also undesirable in an employee, because this can prevent the employee from making necessary decisions on their own, especially in a stressful situation or fast paced work environment.

Having confidence in the workplace means you:

  • can walk the fine line between overconfidence and insecurity

  • are confident about what you do know, while being open to new ideas

  • make well thought out decisions

  • own up to your mistakes, and learn from them

Learn new things

Be open to learning new ways of doing things.

The way you learned to do certain things may not work well in whatever job environment you end up in. 

You will learn a LOT more through your work experience than you might think, so pay attention and be willing to learn from your coworkers.

You will always be learning something new, even after 20+ years in the profession. Why? Trends change, our software and operating systems update constantly, and each company does things differently. If you're flexible and you're always eager to learn, you'll do well no matter where you go!

Patience is key

Learn to be PATIENT.

I cannot say this enough. An impatient designer is a bad designer, from the client’s perspective.

You know that old saying, "patience is a virtue?" It is, and you will need to develop a LOT of it! If you're not a patient person, start working on that and apply to places where there are dedicated people to handle client relationships so you don’t have to. Or if you’re freelancing, be prepared to hire someone to handle this communication for you.

If you went to college, your graphics professors are/were probably designers themselves, and your classmates were becoming designers as well. Most of your constructive criticism came from people who knew (at least a little about) how to give you effective feedback.

You likely have little to no experience working with people who may not be able to communicate what they want. Most clients have trouble visualizing what we see naturally and don't know what terminology to use in order to communicate what they want.

If you can learn to be patient and try to put yourself in their shoes it will be a tremendous help! For more tips on interacting with clients and guiding them to give you helpful feedback, read 9 Ways To Give Your Designer Effective Feedback too.

Meet your deadlines

Always meet your deadlines! 

I had classes in college where the professor was lax about project deadlines, with constant extensions for students who couldn't ever seem to complete the project by the due date. I've also had professors that never gave extensions, except in emergencies, and failed students on projects that were incomplete by the due date.

One of those professors was actually doing the students a favor (though admittedly it didn't feel like it at the time) and the other was not. Can you guess who was teaching the students an invaluable lesson? Bingo! You guessed it; the strict one.

This should be obvious, but in case it isn't: deadlines are a part of every single project. If you don't meet them, it creates problems and it can even put your job in jeopardy. Whether you're creating promotional materials for an event and they don't get delivered on time (or something seemingly more trivial to you) it makes everyone look bad and they'll be frustrated with you for “slacking off.”

This job often comes with an expectation of long hours, because most of your clients and coworkers don't understand the time involved in creating our work. Do what you need to do to get it done on time (within reason) and everyone will be happy. If that means turning in a rough draft because you don’t have time to turn in a print or publish-ready design, do so but warn them that it’s not complete yet so they don’t think you’re turning in half-assed work.

Roughs are meant to show that you are, in fact, making progress and gives them the opportunity to tweak things before you waste valuable time going in the wrong direction if it’s not what they had in mind.

Design with intention

Design with your client in mind! 

Don't ever forget who you're designing for (it's usually not for you). Very rarely does the client say, 'I don't know what I want, so you have free reign!'

Clients come to us for a reason and each client has certain expectations they're counting on us to fulfill. Talk with them, discuss all the details, and put yourself in their shoes. Before you get started on it, try to imagine what they would want for their business. When you do, you should be much closer to that picture in their head on the first try.

If you have trouble with that (and even if you don't!) create a questionnaire for the client to fill out. Ask them specific questions that will help set you on the right design path for them, and let them list things they do and don't like (colors they'd like to see, what qualities they want in their design, what their time frame is, etc).

Fellow freelancer, Nesha Woolery has some great advice on mapping out the design process! You can check out her post here.

Work efficiently

Use your design time carefully.

I touched on this a little earlier with deadlines, but here it has to do with design time. I once had a boss that knew nothing of design software, was in his late 60's (40 years older than me, at the time) and he insisted I learn every possible key command to be a faster designer. (I'm still not sure how he even knew what key commands are! 😂)

Admittedly at the time, it was irritating! That job wasn't complicated and the designs I worked on were mostly creating very basic 1 or 2 color designs for print or recreating a company logo for printed products that got covered up anyway (like the printed logo on house wrap and roof underlayment fabrics, etc., both of which get covered up by other building materials). I was already pretty fast because what I worked on was very simple.

BUT, in the end, he was right –even if he didn't know exactly how right he was! Those key commands have been extremely helpful for me over the last 10 years and I'm grateful he was so insistent that I learn them.

Now when I'm designing, one hand lives on the keyboard, and the other on my Wacom Tablet! Knowing those commands shaves off precious seconds each time I use one. When working in a deadline-oriented profession, every second is a precious commodity!!

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Learn my favorite keyboard shortcuts!

Download the Ai Key Command Cheatsheet!

Choose wisely

Choose design elements wisely. 

Think carefully (& quickly whenever possible) about every design decision you make during a project.

Why are you choosing this typeface or that color, etc. You should have a reason for everything in the design, other than just because YOU "like it" (because, again, you're not designing for yourself!)

Putting that much thought into each design will help you deliver a much more effective product for each client, and it will give you an edge on your competition, because not everyone does this.

Bonus!
Be organized

Graphic designers create a LOT of files over time, so keeping your shit organized is one of THE most crucial parts of working in a department with a team of other designers.

Even if you work alone, at some point you’ll either retire or switch jobs & someone will have to come after you & figure out your mess. So this applies even for those of you who may be in a one-person art department.

I was an in-house art department with 3 other people, so we had a few growing pains to work through in order to be able to find each other’s art if needed.

Here are some best practices for file naming, –because we all know those clients that become nightmare projects with 20+ files in their folder…

  • 📂 artist’s name

    • 📂 year

      • 📂 open projects (

        • 📂 client name

          • 📂 project name

            • PO#–brief–description–20XX–ip# = in progress (the editable file)

            • PO#–brief–description–20XX–FA# = for approval (approval form / proof)

            • PO#–brief–description–20XX–location–PRINT = print file for [location] {front, back, etc.}

            • PO#–brief–description–20XX–WEB# = web ready file (clear, but low res for faster loading on web)

      • 📂 approved

        • same format as project files

      • 📂 completed

        • same format as project files

Repeat that same format for each year the artist works there and as long as each artist adopts a similar format for their own file names, things will be easy to find for anyone in the department.

Yes, that makes the file names long, but it also makes them easily searchable on any of the artist’s computers or on the local server for easy access.

❗Move the folder with that client’s files from open projects to approved to completed as the production process is completed AND make sure you remove files that were not approved, so they don’t get used accidentally if the client repeats an order & you aren’t there to handle it (or it’s been too long for you to remember which ones were used).

DO

  • Using dashes instead of spaces makes the files more manageable for PC users when artists are dealing with vendors or other departments which may not be using Macs.

  • ALWAYS include the number at the end for the rep you’re on. So if you have 5 revisions you’ll have 5 ip files (or 1 file with 5 artboards) & 5 FA files. That makes it easier for you to know how many revisions you’ve had to make at a glance & you can go backward any time if the client decides he/she liked version #3 better than the others.

  • Try to include the year in your file name too, even if it’s just the last 2 digits. It’ll make it easier when searching for files to know where that file exists & how old it is.

    • In departments that do similar projects for annual events, this is a must. If you have 10 designs for 1 client’s bi-annual event over a period of several years, having the year in the name will be super helpful in finding the latest version if needed.

  • When you get ready to print, make sure you include the location or page number. If it’s a double sided business card, put side–1 or side–2. If it’s a t-shirt print file, put front–PRINT or back-PRINT, etc.

  • When you save for web, make sure you have some descriptive terms in the file name so Google can see what the image is more easily.

  • Do save the approved jpg proof file if you can & are in the type of business where the client may repeat that design with no further changes; it’ll be easier to send a confirmation proof next time they place a repeat order.


DON’T

NEVER name your files something vague which only YOU know what it means, like: ‘bullshit-1.ai’ ‘bullshit-5final.ai’ ‘fine-ill-do-this-one-final5.ai’

No one can understand that. No one can search for that. No one can find that. Those types of file names don’t have helpful information and you might offend somebody too. 😂

 

Need a cheatsheet?

Until you memorize them, key commands like this can speed up your design work!


Katelyn Dekle

This article was written by me, Katelyn Dekle, the owner & designer behind Launch the Damn Thing®!

I love coffee & chai, curse like a sailor, make meticulous plans, am very detail-oriented, and love designing websites on Squarespace. As a Web Designer & Educator with nearly 20 years of professional design experience, I’m still passionate about helping & teaching others how to finally 'launch the damn thing' –and have fun in the process!

https://www.launchthedamnthing.com
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